What gives a game “good pacing”? How do you make moments in a game “memorable”? When is less information, actually more? These questions are all something that video game developers should be asking, and I would recommend looking to the psychology of primacy and recency for the answers. The human mind has a natural desire to process the stimulation in front of it, and in this episode of Psych of Play, I’ll take a swing at explaining how you can play with levels of color and sound to make your video game memorable.
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Game Sources:
The Legend of Zelda: Majoras Mask (2000) – Nintendo
The Legend of Zelda: Twilight Princess (2006) – Nintendo
Celese (2017) – Matt Makes Games
Mario Kart 8 Deluxe (2017) – Nintendo
Shadow of the Colossus (2005) – Team Ico
Shovel Knight (2000) – Yacht Club Games
Uncharted 2 (2009) – Naughty Dog
The Legend of Zelda: Breath of the Wild (2017) – Nintendo
Journey (2012) – That Game Company
Limbo (2010) – PlayDead
Skyrim (2011) – Bethesda
Kingdom Hearts 2 (2005) – Square Enix
Pokemon Gold (1999) – Game Freak
Vanquish (2010) – Platinum Games
Inside (2016) – PlayDead
Megaman X (1993) – Capcom
Dead Space 3 (2013) – Visceral Games
Music Sources:
The Glow of the Dark Mountains- Chris Zabriskie
Cylinder 2- Chris Zabriskie
Air Hockey Saloon – Chris Zabriskie
We Always Thought the Future Would be Kind of Fun- Chris Zabriskie
I am a Man who will Fight for your Honor – Chris Zabriskie
Titan Souls: Forest Songs – David Fenn
Research Sources:
Serial Position effect experiment – VCE Psychology – Andrew Scott
Other Sources:
Smash Bros Switch Reveal Trailer
Passengers Trailer
Fast Five Trailer
_Welcome to Daryl Talks Games_
Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.
I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.
Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better… and for some people are the best way to relate to the world around us.
So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!
**All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.**
#PsychofPlay
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Great video as always, it reminded of a concept of Ma(間) – which can be roughly translated as a gap :O
6:20 Out of all the words I remembered sport, panda, train, paper, truck, force and share. I didn't remember onion though, maybe because I was too focused on visualizing the previous words together and couldn't find a way to fit it in the picture in time. I remember reading years ago that associating words with pictures can make them easier to remember, so I tried to do that which at least led to an interesting series of images as I quickly tried to connect them all. At first it's like: okay sport, baseball bat, panda, the panda's playing baseball, wood, the bat's made out of wood, train, camera zooms out and the panda's standing on top of a train, truck, a truck crashes into the train, force, the truck and train crash into each other with tremendous force, share, the panda shares some food with a surviving passenger amongst the wreckage, hammer, panda whacks passenger with a toy hammer. I ended up forgetting wood and hammer but still remembered paper for some reason, I feel like this would be fun to try with different words and quickly trying to create short stories out of them.
6:00 For me it was force,share, onion because I said to myself "Forced to share onions" but I couldn't chain the other words together.
Whenever I'm about to enter the boss level in a game, I don't really feel "The Dip Effect." I feel more anxious knowing that I'm about to fight the boss because having played many video games, I know what's coming. Does anyone know if this is an intentional effect?
I remembered 9 words
Sport was not one of them ._. I remembered it as "ball"
1:27
Journey was such a good game. Sky:CotL also made me feel the same way as Journey, it was beautiful at the end
I think Fallout’s traveling segments through the vast wasteland is a good example of this concept
I only got six and i absolutely forgot onion 🤣 i stopped memorizing midway too because i realized that there was no connection between the words 🤣 i remember by visualizing it in my brain that didn't work so well when i gave up mid way 🤣
underrated creator and video
I was really proud of myself with the words. I got exactly the first 9 and then couldn't remember a single more. Interestingly I didn't remember onion.
I’m a little surprised this video doesn’t have a bazillion views. Recently I’ve piqued my curiosty in creating a video game of my own. This video has taught me priceless knowledge for not only that, but also gave me an idea for how I can incorporate the dip effect in my own writing / music for said game. Thank you, is an understatement!
I'm thinking of making a game so this really helps 🙂
Could this also be part of why you return to the castle after every star (except 100 coins) in Mario 64?
Dark Souls does this well with audio. Outside of boss fights and Firelink Shrine, there's absolutely no background music whatsoever, really encourages you to take your time to look and think about the world around you, as well as creates a pervasive feeling of loneliness.
I know a trick for the memorization thing. If you try to combine the words you can make it a whole lot easier. For example, I combined sports and panda into soccer, because the ball is black and while similar to a panda.
Great videos! I’m in love with this channel!
I got 8 words
I only just discovered your channel yesterday, and I've already subscribed. Not only are your videos full of useful information, they're also super fun to watch!
This channel is going to blow up soon.
Sport, Panda, Wood, Paper, Happy, Force, Share
Video: Sport, panda, wood, train-
Me trying to give myself phrase clues for memory: UH Kung Fu Panda!
Literally spoiling majoras mask as im playing it
i remembered everything except onion 😀
I got 9 & 1/2, and I completely forgot onion actually.
It may have something to do with some memory techniques I have kind of studied before, but I got
Sport
Panda
Wood
Train
Paper
Digit
Frog,
And then got distracted and accidentally started thinking about the memory technique instead of actually using it, and just barely managed to grab Hammer and Truck, and took a guess at Happy but wasn’t actually certain it was one of the words.
Speedruners: What were you saying again?
Tmw you didn't even remember Onion 🙁
I'm subscribing. You're an amazing storyteller. <3
i play games muted
Also when you gave the word memorization quiz i remembered most of it because i made a mental image of things like digit on a paper, hammering an onion, a wooden train etc.
This may just be because i am an artist and draw a lot but it may be worth looking into
I didn't remember onion
Panda wood train paper frog force
The experiment you talked about in the beginning sounds a bit like Woodburn Heron's experiment…
7:35 my memories works funy i think, thats what i wrote down (in this order) Sport, Force, Panda, Truck, Hammer, Happy, Onion
It's weird that people usually remember the first and last words, because I remembered everything except the last five, last word included.