Video Locations:

Arcade 0:33
Atari 2600 1:37
Gameboy 2:41
BBC Micro 3:46
ZX Spectrum 4:50
MSX 5:55
DOS 6:59
Amstrad 8:03
Commodore 64 9:08
Nintendo Entertainment System 10:12
SAM Coupé 11:16
Atari ST 12:21
Gameboy Color 13:25
Atari 7800 14:30
Amiga 15:34
Game Gear 16:38
Sega Master System 17:43
Atari Lynx 18:46
Gameboy Advance ( Marble Madness & Klax ) 19:51
Turbo Grafx 16 / PC Engine 20:56
Sega Genesis / Mega Drive 22:00
Sony Playstation ( Arcade Party Pack ) 23:05

Description Source:

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, similar to Columns. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.


Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, and can be moved left and right to catch the blocks and either deposit them in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. A block which is not caught and placed in the playing area or pushed back up the belt is considered a drop. The blocks are solid colours, but there is also a flashing block which can be used as a wildcard on any colour.

Klax consists of 100 levels grouped into blocks of five. At the beginning of the game and after each fifth level (levels divisible by five, except for Levels 95 and 100), a player can choose to skip five or ten levels. Skipping levels gives bonus points and more drops (three drops are the standard if no levels are skipped, four drops are allowed if five levels are skipped, and five drops are allowed if ten levels are skipped)

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32 thoughts on “Let's Compare ( Klax )

  1. I personally like the Gameboy Advance version the best. The sound of the game is perfect to me. I got this game which is bundled with Marble Madness back in the early 2000s. Good times.

  2. Here's my thoughts on the versions:
    Arcade: A very advanced game for 1990, with voice synthesis technology. I think it still holds up today!
    Atari 2600: It has limited sound, but it feels like playing Klax from a top down perspective.
    Game Boy: Klax… on a monochrome console? At least you can distinguish the bricks easily.
    BBC Micro: I like the idea of wild tiles… this version seems a bit patriotic!
    ZX Spectrum: I don't really like the look of the bricks, and the whole thing seems a bit garish… but a lot of ZX Spectrum games looked a bit garish anyways.
    MSX: Not really different from the ZX Spectrum version, but it's slightly brighter and has a bit more sound.
    MS-DOS: The sound is pretty limited, but I think it's a pretty good substitute of the arcade version.
    Amstrad CPC: It looks pretty good like the arcade version, but it has sort of limited sound and the text is small and sort of hard to read.
    C64: The colors are a bit dull, but it looks okay and the sound is nice.
    NES: It's pretty colorful like the arcade version, and the graphics are pretty nice for the NES.
    Sam Coupe: It's pretty colorful like the arcade version but I don't really like the look of the bricks, and there's not that much sound effects.
    Atari ST: It's pretty good, very colorful and the tiles are nice and big.
    Game Boy Color: Some of the text is slightly hard to read, but I think this a pretty good port of the arcade version, it makes more sense than the Game Boy version and I especially like that they took sounds from the arcade game.
    Atari 7800: It looks okay, but some text is hard to read and the sound has little to be desired.
    Amiga: This conversion is pretty good – the graphics look nice, the sound is good, and I like the catchy tune that plays before each level.
    Game Gear – It looks okay, but the screen resolution is small and the text is slightly hard to read.
    Master System – Really just the Game Gear version with better screen resolution.
    Atari Lynx – The text is pretty small, but I think this is a great conversion of the arcade version, with voices and sounds from the arcade version.
    Game Boy Advance – It's a pretty good conversion, unlike the Marble Madness game on that same cart.
    Marble Madness was really only meant for trackballs, and wasn't meant for D-Pads.
    TurboGrafx-16 – This conversion has pretty good music, voices & sounds. Unfortunately, it wasn't released in the USA.
    Sega Genesis – It's an okay conversion, but it would be nice to have some more sounds in it.
    PS1 – It's a pretty good conversion, but since it was on the PS1, I thought it would be a 3D Klax with polygonal graphics.

  3. Atari Lynx KLAX is the best version of all time. Clean, simple graphics, and nice audio. The portrait screen is what made it work so well. I need to pick up a Lynx and upgrade the screen to really enjoy the best version of KLAX ever made.

  4. Atari 2600: Despite the limitations, I can kind of make out the gameplay resemblence.

    Gameboy: Obviously they had to work around the lack of colour, so they used stripes. But why not other patterns?

    BBC Micro: Good gravity, the colour blindness in this is much worse than Gameboy, because the few colours makes this incredibly jarring to look at!

    ZX Spectrum: I'm actually surprised they managed to work around the systems limited use of colours. Quite impressive if I do say so myself.

    MSX: Wait, isn't this a port of the ZX Spectrum version? Well at least the sound is better.

    MS-DOS: Good to see a DOS port that doesn't look terrible. Though you can easily make the game work with even EGA graphics.

    Amstrad: Why is the display so small?

    C64: I can't help but feel this looks slower than the others so far.

    NES: Finally a port that actually looks faithful to the arcade game so far!

    SAM Compe: It looks like the DOS version, except faster and with better sound.

    Atari ST: Looks like DOS version again, but even better sound than the previous versions.

    Gameboy Colour: The addition of colour makes it less confusing than the original Gameboy

    Atari 7800: The orange blocks look too similar to the yellow ones.

    Amiga: The audio is pretty good, which is usually expected for Amiga.

    Sega Game Gear: Audio is a little repetitive, but it looks like an okay port.

    Sega Master System: Unsurprisingly similar to the Game Gear version, but they may have made the interface a bit too tall.

    Atari Lynx: The orange blocks sound like they make fart noises

    Gameboy Advance: Looks like a solid port, but the audio is pretty compressed.

    Turbografx-16: The screen looks too narrow.

    Sega Genesis: Good port, but the music gets annoying after a little while.

    Playstation: Okay, the orange blocks definitely make fart noises in this version!

  5. For some reason, the Game Boy Color version of this game doesn't sound like what a Game Boy Color should sound like. I mean, its music and sound effects sound more like the arcade version than a Game Boy Color.

  6. The 7800 was surprisingly good, except for the awful 2600 audio. Somebody needs to make a POKEY edit of that pronto. NES version is one of the better ones. Amiga has killer audio, colors were a bit dithered (it's almost the same as the ST version. Game Gear had some nice music. The best translation of Klax…Atari Lynx. It's spectacular in every way and beats everyone else easily. Kudos to Greg Omi and Lx Rudis for their work. Special prize goes to TG-16 and Genesis versions.

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